How will the global economic crisis be resolved? How are emerging perspectives challenging established modes of global economic governance? Ian Bogost highlighted evolutions in creativity, computer games, and social innovation during the 2012 World Knowledge (Economics) Forum which took place October 9-11.
Also known as Asia’s Davis Forum and the largest forum in Asia bringing together international business, scholars, and political and opinion leaders, the 2012 WKF focused on “The Great Breakthrough: New Solutions for Global Crisis - Leadership, Integrity, Creativity, and Happiness.”
A professor of digital media in the School of Literature, Media, and Communication, Bogost’s presentation “How to things with videogames” made the case that debates about the role of games in popular culture obscure the medium's ability to create complex simulated realities for purposes beyond entertainment. Bogost was also a panelist in two sessions on creativity. Game=More Than Virtual Reality focused on the history and future of games and avenues for cultivating their enormous potential as a media and as an industry. Other participants were James Gwertzman of PopCap Games, and Jesper Juul of New York University, with Charles Spence of Oxford University as moderator. In a second panel, Bogost, along with Juul, Emily Cho of Korean Air, Yakov Bart of INSEAD, Ignacio Garcia Alves of Arthur D. Little, and moderator Eric Kim from Maverick Capital, explored how social innovation, personal manufacturing and hyperconnectness are changing not only the way we live, but how we do business and are enabling a 3rd industrial revolution.