- Comparative Studies
- Digital Games
- Science, Technology, and Culture
- Technological Change
Ian Bogost is the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic, where he writes about technology and popular culture.
Bogost is the author or co-author of Unit Operations: An Approach to Videogame Criticism (MIT Press, 2006), Persuasive Games: The Expressive Power of Videogames (MIT Press, 2007), How To Do Things With Videogames (Minnesota, 2011), Alien Phenomenology, or What it's Like To Be a Thing (Minnesota, 2012), of Racing the Beam: The Atari Video Computer System (with Nick Montfort, MIT Press, 2008), Newsgames: Journalism at Play (MIT Press, 2010, with his then-doctoral students Simon Ferrari and Bobby Schweizer), 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (with nine others, MIT Press, 2012), The Geek's Chihuahua: Living with Apple (Minnesota, 2015), How to Talk About Videogames (Minnesota, 2015), and the forthcoming Play Anything (Basic Books, 2016).
He is a member of the editorial board of numerous journals, co-series editor of the Platform Studies book series at MIT Press, co-series editor of the Object Lessons series at The Atlantic and Bloomsbury, and an award-winning game designer.